Compare any two graphics cards:
GeForce GTX 1650 vs GeForce RTX 3060
IntroThe GeForce GTX 1650 makes use of a 12 nm design. nVidia has set the core speed at 1485 MHz. The GDDR5 memory is set to run at a frequency of 2001 MHz on this particular model. It features 896 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.Compare all that to the GeForce RTX 3060, which features GPU core speed of 1320 MHz, and (Unknown) MB of GDDR6 RAM running at 1875 MHz through a 192-bit bus. It also features 3584 SPUs, 112 TAUs, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3060 is 181% quicker than the GeForce GTX 1650 overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce RTX 3060 should be much (about 78%) faster with regards to AF than the GeForce GTX 1650. (explain)
Pixel RateThe GeForce RTX 3060 is a lot (approximately 33%) faster with regards to FSAA than the GeForce GTX 1650, and should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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