Compare any two graphics cards:
GeForce RTX 3060 vs Radeon RX 5700
IntroThe GeForce RTX 3060 has a clock speed of 1320 MHz and a GDDR6 memory speed of 1875 MHz. It also uses a 192-bit memory bus, and uses a 8 nm design. It features 3584 SPUs, 112 Texture Address Units, and 48 ROPs.Compare all of that to the Radeon RX 5700, which uses a 7 nm design. AMD has set the core speed at 1465 MHz. The GDDR6 memory runs at a speed of 1750 MHz on this specific model. It features 2304 SPUs along with 144 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 5700 should perform quite a bit faster than the GeForce RTX 3060 in general. (explain)
Texel RateThe Radeon RX 5700 should be a lot (approximately 43%) faster with regards to texture filtering than the GeForce RTX 3060. (explain)
Pixel RateThe Radeon RX 5700 will be a lot (approximately 48%) more effective at anti-aliasing than the GeForce RTX 3060, and also will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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