Compare any two graphics cards:
GeForce RTX 3060 vs Radeon RX 5700 XT 50th Anniversary Edition
IntroThe GeForce RTX 3060 comes with a GPU core clock speed of 1320 MHz, and the (Unknown) MB of GDDR6 memory runs at 1875 MHz through a 192-bit bus. It also features 3584 Stream Processors, 112 Texture Address Units, and 48 ROPs.Compare all that to the Radeon RX 5700 XT 50th Anniversary Edition, which has core speeds of 1680 MHz on the GPU, and 1750 MHz on the 8096 MB of GDDR6 RAM. It features 2560 SPUs as well as 160 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 5700 XT 50th Anniversary Edition should in theory be much better than the GeForce RTX 3060 in general. (explain)
Texel RateThe Radeon RX 5700 XT 50th Anniversary Edition should be quite a bit (more or less 82%) more effective at texture filtering than the GeForce RTX 3060. (explain)
Pixel RateThe Radeon RX 5700 XT 50th Anniversary Edition should be much (about 70%) faster with regards to anti-aliasing than the GeForce RTX 3060, and also should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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