Compare any two graphics cards:
GeForce RTX 3060 vs Radeon RX 5500
IntroThe GeForce RTX 3060 features core clock speeds of 1320 MHz on the GPU, and 1875 MHz on the (Unknown) MB of GDDR6 memory. It features 3584 SPUs as well as 112 TAUs and 48 Rasterization Operator Units.Compare those specs to the Radeon RX 5500, which comes with a GPU core clock speed of 1670 MHz, and 4096 MB of GDDR6 memory running at 1750 MHz through a 128-bit bus. It also is comprised of 1408 Stream Processors, 88 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3060 is 61% faster than the Radeon RX 5500 overall, because of its higher data rate. (explain)
Texel RateThe GeForce RTX 3060 is a little bit (more or less 1%) more effective at texture filtering than the Radeon RX 5500. (explain)
Pixel RateThe GeForce RTX 3060 should be a small bit (more or less 19%) faster with regards to AA than the Radeon RX 5500, and also should be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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