Compare any two graphics cards:
GeForce GTX 860M vs Radeon RX 6900 XT
IntroThe GeForce GTX 860M comes with a core clock frequency of 797 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It is comprised of 1152 SPUs, 96 TAUs, and 16 ROPs.Compare that to the Radeon RX 6900 XT, which has a core clock frequency of 1825 MHz and a GDDR6 memory speed of 2000 MHz. It also features a 256-bit memory bus, and uses a 7 nm design. It is comprised of 5120 SPUs, 320 TAUs, and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 6900 XT should perform a lot faster than the GeForce GTX 860M in general. (explain)
Texel RateThe Radeon RX 6900 XT should be quite a bit (more or less 663%) faster with regards to AF than the GeForce GTX 860M. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX 6900 XT is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!