Compare any two graphics cards:
Nvidia Titan X vs Radeon RX 6900 XT
IntroThe Nvidia Titan X uses a 16 nm design. nVidia has clocked the core speed at 1417 MHz. The GDDR5X RAM is set to run at a speed of 1251 MHz on this specific card. It features 3584 SPUs as well as 224 TAUs and 96 Rasterization Operator Units.Compare those specifications to the Radeon RX 6900 XT, which makes use of a 7 nm design. AMD has clocked the core speed at 1825 MHz. The GDDR6 RAM runs at a speed of 2000 MHz on this specific card. It features 5120 SPUs along with 320 Texture Address Units and 128 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6900 XT should theoretically be a small bit faster than the Nvidia Titan X overall. (explain)
Texel RateThe Radeon RX 6900 XT will be much (more or less 84%) better at AF than the Nvidia Titan X. (explain)
Pixel RateThe Radeon RX 6900 XT is much (approximately 72%) better at full screen anti-aliasing than the Nvidia Titan X, and will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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