Compare any two graphics cards:
Radeon RX 6900 XT vs Radeon RX Vega 56
IntroThe Radeon RX 6900 XT has a GPU core speed of 1825 MHz, and the 16384 MB of GDDR6 RAM runs at 2000 MHz through a 256-bit bus. It also is comprised of 5120 SPUs, 320 TAUs, and 128 ROPs.Compare those specs to the Radeon RX Vega 56, which uses a 14 nm design. AMD has clocked the core speed at 1156 MHz. The HBM2 RAM is set to run at a speed of 1600 MHz on this card. It features 3584 SPUs along with 224 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 6900 XT will be 25% quicker than the Radeon RX Vega 56 in general, because of its greater bandwidth. (explain)
Texel RateThe Radeon RX 6900 XT should be a lot (more or less 126%) better at texture filtering than the Radeon RX Vega 56. (explain)
Pixel RateThe Radeon RX 6900 XT should be quite a bit (about 216%) more effective at anti-aliasing than the Radeon RX Vega 56, and will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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