Compare any two graphics cards:
Radeon RX 550 vs Radeon RX 6800 XT
IntroThe Radeon RX 550 makes use of a 14 nm design. AMD has set the core speed at 1100 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this card. It features 512 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.Compare those specifications to the Radeon RX 6800 XT, which has GPU clock speed of 1825 MHz, and 16384 MB of GDDR6 RAM running at 2000 MHz through a 256-bit bus. It also features 4608 Stream Processors, 288 Texture Address Units, and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 6800 XT should theoretically be much superior to the Radeon RX 550 overall. (explain)
Texel RateThe Radeon RX 6800 XT should be a lot (about 1393%) more effective at anisotropic filtering than the Radeon RX 550. (explain)
Pixel RateThe Radeon RX 6800 XT will be a lot (more or less 1227%) better at anti-aliasing than the Radeon RX 550, and will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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