Compare any two graphics cards:
GeForce RTX 3090 vs Radeon RX 6800 XT
IntroThe GeForce RTX 3090 makes use of a 8 nm design. nVidia has set the core frequency at 1395 MHz. The GDDR6X memory runs at a frequency of 1219 MHz on this particular model. It features 10496 SPUs as well as 328 Texture Address Units and 112 ROPs.Compare those specs to the Radeon RX 6800 XT, which uses a 7 nm design. AMD has clocked the core speed at 1825 MHz. The GDDR6 RAM is set to run at a frequency of 2000 MHz on this model. It features 4608 SPUs as well as 288 Texture Address Units and 128 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 3090 should theoretically be a lot better than the Radeon RX 6800 XT in general. (explain)
Texel RateThe Radeon RX 6800 XT is a bit (about 15%) faster with regards to AF than the GeForce RTX 3090. (explain)
Pixel RateThe Radeon RX 6800 XT will be a lot (more or less 50%) more effective at anti-aliasing than the GeForce RTX 3090, and also capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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