Compare any two graphics cards:
GeForce GTX 980 Ti vs Radeon RX 6800
IntroThe GeForce GTX 980 Ti comes with a GPU core speed of 1000 MHz, and the 6144 MB of GDDR5 memory runs at 1750 MHz through a 384-bit bus. It also is comprised of 2816 SPUs, 176 Texture Address Units, and 96 ROPs.Compare those specifications to the Radeon RX 6800, which has core speeds of 1700 MHz on the GPU, and 2000 MHz on the 16384 MB of GDDR6 RAM. It features 3840 SPUs along with 240 TAUs and 96 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthIn theory, the Radeon RX 6800 should be 56% quicker than the GeForce GTX 980 Ti overall, due to its higher bandwidth. (explain)
Texel RateThe Radeon RX 6800 should be quite a bit (approximately 132%) more effective at AF than the GeForce GTX 980 Ti. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX 6800 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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