Compare any two graphics cards:
GeForce 8800 GS vs GeForce 9500 GT 1GB GDDR3
IntroThe GeForce 8800 GS makes use of a 65 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR3 memory works at a frequency of 800 MHz on this particular model. It features 96 SPUs as well as 48 Texture Address Units and 12 ROPs.Compare those specs to the GeForce 9500 GT 1GB GDDR3, which features a GPU core clock speed of 550 MHz, and 1024 MB of GDDR3 RAM set to run at 800 MHz through a 128-bit bus. It also is comprised of 32 Stream Processors, 16 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 8800 GS is 50% faster than the GeForce 9500 GT 1GB GDDR3 in general, because of its higher data rate. (explain)
Texel RateThe GeForce 8800 GS will be quite a bit (approximately 200%) more effective at AF than the GeForce 9500 GT 1GB GDDR3. (explain)
Pixel RateThe GeForce 8800 GS will be a lot (approximately 50%) better at AA than the GeForce 9500 GT 1GB GDDR3, and also will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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