Compare any two graphics cards:
GeForce 9500 GT 1GB GDDR3 vs GeForce RTX 3090
IntroThe GeForce 9500 GT 1GB GDDR3 makes use of a 55 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR3 memory runs at a speed of 800 MHz on this model. It features 32 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.Compare all that to the GeForce RTX 3090, which uses a 8 nm design. nVidia has set the core frequency at 1395 MHz. The GDDR6X memory works at a frequency of 1219 MHz on this particular model. It features 10496 SPUs as well as 328 Texture Address Units and 112 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3090 will be 3645% faster than the GeForce 9500 GT 1GB GDDR3 overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce RTX 3090 should be quite a bit (about 5100%) faster with regards to AF than the GeForce 9500 GT 1GB GDDR3. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce RTX 3090 is superior to the GeForce 9500 GT 1GB GDDR3, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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