Compare any two graphics cards:
GeForce GTX 1660 Ti vs GeForce RTX 3090
IntroThe GeForce GTX 1660 Ti has a clock speed of 1500 MHz and a GDDR6 memory frequency of 1500 MHz. It also makes use of a 192-bit bus, and uses a 12 nm design. It is made up of 1536 SPUs, 96 TAUs, and 48 ROPs.Compare those specifications to the GeForce RTX 3090, which uses a 8 nm design. nVidia has clocked the core speed at 1395 MHz. The GDDR6X RAM works at a frequency of 1219 MHz on this card. It features 10496 SPUs along with 328 TAUs and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3090 should theoretically be much faster than the GeForce GTX 1660 Ti in general. (explain)
Texel RateThe GeForce RTX 3090 is much (more or less 218%) better at anisotropic filtering than the GeForce GTX 1660 Ti. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce RTX 3090 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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