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GeForce 8800 GT 1GB vs GeForce 8800 GTS (G92)

Intro

The GeForce 8800 GT 1GB features a core clock frequency of 600 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 256-bit memory bus, and makes use of a 65 nm design. It features 112 SPUs, 56 TAUs, and 16 ROPs.

Compare all of that to the GeForce 8800 GTS (G92), which comes with core clock speeds of 650 MHz on the GPU, and 970 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce 8800 GTS (G92) 42 FPS
GeForce 8800 GT 1GB 38 FPS
Difference: 4 FPS (11%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 8800 GTS (G92) 36 FPS
GeForce 8800 GT 1GB 34 FPS
Difference: 2 FPS (6%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 8800 GTS (G92) 59 FPS
GeForce 8800 GT 1GB 55 FPS
Difference: 4 FPS (7%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
GeForce 8800 GTS (G92) 45 FPS
GeForce 8800 GT 1GB 41 FPS
Difference: 4 FPS (10%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 8800 GTS (G92) 40 FPS
GeForce 8800 GT 1GB 37 FPS
Difference: 3 FPS (8%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 8800 GTS (G92) 51 FPS
GeForce 8800 GT 1GB 47 FPS
Difference: 4 FPS (9%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 8800 GTS (G92) 17 FPS
GeForce 8800 GT 1GB 16 FPS
Difference: 1 FPS (6%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 8800 GTS (G92) 35 FPS
GeForce 8800 GT 1GB 33 FPS
Difference: 2 FPS (6%)

GeForce 8800 GTS (G92) wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce 8800 GTS (G92) wins overall, by 24 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce 8800 GTS (G92) 325 FPS
GeForce 8800 GT 1GB 301 FPS
Difference: 24 FPS (8%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 1GB 105 Watts
GeForce 8800 GTS (G92) 135 Watts
Difference: 30 Watts (29%)

Memory Bandwidth

The GeForce 8800 GTS (G92), in theory, should be just a bit faster than the GeForce 8800 GT 1GB overall. (explain)

GeForce 8800 GTS (G92) 62080 MB/sec
GeForce 8800 GT 1GB 57600 MB/sec
Difference: 4480 (8%)

Texel Rate

The GeForce 8800 GTS (G92) should be quite a bit (about 24%) more effective at anisotropic filtering than the GeForce 8800 GT 1GB. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
GeForce 8800 GT 1GB 33600 Mtexels/sec
Difference: 8000 (24%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce 8800 GTS (G92) is a better choice, though only just barely. (explain)

GeForce 8800 GTS (G92) 10400 Mpixels/sec
GeForce 8800 GT 1GB 9600 Mpixels/sec
Difference: 800 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GT 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce 8800 GTS (G92)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GT 1GB GeForce 8800 GTS (G92)
Manufacturer nVidia nVidia
Year Dec 2007 Dec 2007
Code Name G92 G92
Fab Process 65 nm 65 nm
Bus PCIe x16 2.0 PCIe x16 2.0
Memory 1024 MB 512 MB
Core Speed 600 MHz 650 MHz
Shader Speed 1500 MHz 1625 MHz
Memory Speed 900 MHz 970 MHz
Unified Shaders 112 128
Texture Mapping Units 56 64
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 105 watts 135 watts
Shader Model 4.0 4.0
Bandwidth 57600 MB/sec 62080 MB/sec
Texel Rate 33600 Mtexels/sec 41600 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 10400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

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