Compare any two graphics cards:
GeForce 8800 GT 1GB vs GeForce 8800 GTS (G92)
Intro
The GeForce 8800 GT 1GB features a core clock frequency of 600 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 256-bit memory bus, and makes use of a 65 nm design. It features 112 SPUs, 56 TAUs, and 16 ROPs.
Compare all of that to the GeForce 8800 GTS (G92), which comes with core clock speeds of 650 MHz on the GPU, and 970 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| GeForce 8800 GT 1GB |
|
105 Watts |
| GeForce 8800 GTS (G92) |
|
135 Watts |
| |
Difference: 30 Watts (29%)
|
|
Memory Bandwidth
The GeForce 8800 GTS (G92), in theory, should be just a bit faster than the GeForce 8800 GT 1GB overall. (explain)
| GeForce 8800 GTS (G92) |
|
62080 MB/sec |
| GeForce 8800 GT 1GB |
|
57600 MB/sec |
| |
Difference: 4480 (8%)
|
|
Texel Rate
The GeForce 8800 GTS (G92) should be quite a bit (about 24%) more effective at anisotropic filtering than the GeForce 8800 GT 1GB. (
explain)
| GeForce 8800 GTS (G92) |
|
41600 Mtexels/sec |
| GeForce 8800 GT 1GB |
|
33600 Mtexels/sec |
| |
Difference: 8000 (24%)
|
|
Pixel Rate
If using lots of anti-aliasing is important to you, then the GeForce 8800 GTS (G92) is a better choice, though only just barely. (
explain)
| GeForce 8800 GTS (G92) |
|
10400 Mpixels/sec |
| GeForce 8800 GT 1GB |
|
9600 Mpixels/sec |
| |
Difference: 800 (8%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 8800 GT 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
GeForce 8800 GTS (G92)
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 8800 GT 1GB |
GeForce 8800 GTS (G92) |
| Manufacturer
| nVidia |
nVidia |
| Year
| Dec 2007 |
Dec 2007 |
| Code Name
| G92 |
G92 |
| Fab Process
| 65 nm |
65 nm |
| Bus
| PCIe x16 2.0 |
PCIe x16 2.0 |
| Memory
| 1024 MB |
512 MB |
| Core Speed
| 600 MHz |
650 MHz |
| Shader Speed
| 1500 MHz |
1625 MHz |
| Memory Speed
| 900 MHz |
970 MHz |
| Unified Shaders
| 112 |
128 |
| Texture Mapping Units
| 56 |
64 |
| Render Output Units
| 16 |
16 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 256-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 105 watts |
135 watts |
| Shader Model
| 4.0 |
4.0 |
| Bandwidth
| 57600 MB/sec |
62080 MB/sec |
| Texel Rate
| 33600 Mtexels/sec |
41600 Mtexels/sec |
| Pixel Rate
| 9600 Mpixels/sec |
10400 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead.
The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
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