Compare any two graphics cards:
Radeon HD 4670 512MB vs Radeon HD 5830
IntroThe Radeon HD 4670 512MB features a clock frequency of 750 MHz and a GDDR4/GDDR3/DDR3/DDR2 memory frequency of 1000 MHz. It also makes use of a 128-bit bus, and makes use of a 55 nm design. It is comprised of 320(64x5) SPUs, 32 TAUs, and 8 Raster Operation Units.Compare all that to the Radeon HD 5830, which makes use of a 40 nm design. AMD has clocked the core speed at 800 MHz. The GDDR5 memory runs at a frequency of 1000 MHz on this model. It features 1120(224x5) SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 5830 will be 300% faster than the Radeon HD 4670 512MB in general, due to its greater bandwidth. (explain)
Texel RateThe Radeon HD 5830 will be a lot (approximately 87%) more effective at texture filtering than the Radeon HD 4670 512MB. (explain)
Pixel RateThe Radeon HD 5830 is a lot (more or less 113%) better at anti-aliasing than the Radeon HD 4670 512MB, and should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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