Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 640MB vs GeForce 8800 GTX

Intro

The GeForce 8800 GTS (G80) 640MB comes with a core clock frequency of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also features a 320-bit bus, and uses a 90 nm design. It features 96 SPUs, 48 Texture Address Units, and 20 ROPs.

Compare that to the GeForce 8800 GTX, which has a clock frequency of 575 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 384-bit memory bus, and makes use of a 90 nm design. It features 128 SPUs, 64 Texture Address Units, and 24 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 640MB 143 Watts
GeForce 8800 GTX 155 Watts
Difference: 12 Watts (8%)

Memory Bandwidth

Theoretically, the GeForce 8800 GTX should be quite a bit faster than the GeForce 8800 GTS (G80) 640MB overall. (explain)

GeForce 8800 GTX 86400 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 23040 (36%)

Texel Rate

The GeForce 8800 GTX should be quite a bit (about 49%) better at texture filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

GeForce 8800 GTX 36800 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 12176 (49%)

Pixel Rate

If using a high resolution is important to you, then the GeForce 8800 GTX is the winner, and very much so. (explain)

GeForce 8800 GTX 13800 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 3540 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce 8800 GTX

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 640MB GeForce 8800 GTX
Manufacturer nVidia nVidia
Year Nov 2006 (640) Nov 2006
Code Name G80 G80
Memory 640 MB 768 MB
Core Speed 513 MHz 575 MHz
Memory Speed 1584 MHz 1800 MHz
Power (Max TDP) 143 watts 155 watts
Bandwidth 63360 MB/sec 86400 MB/sec
Texel Rate 24624 Mtexels/sec 36800 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 13800 Mpixels/sec
Unified Shaders 96 128
Texture Mapping Units 48 64
Render Output Units 20 24
Bus Type GDDR3 GDDR3
Bus Width 320-bit 384-bit
Fab Process 90 nm 90 nm
Transistors 681 million 681 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce 8800 GTX

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield