Compare any two graphics cards:
VS

GeForce 8800 GT 512MB vs GeForce 8800 Ultra

Intro

The GeForce 8800 GT 512MB has core speeds of 600 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 112 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the GeForce 8800 Ultra, which uses a 90 nm design. nVidia has clocked the core frequency at 612 MHz. The GDDR3 RAM runs at a frequency of 1080 MHz on this specific card. It features 128 SPUs along with 64 Texture Address Units and 24 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 512MB 105 Watts
GeForce 8800 Ultra 171 Watts
Difference: 66 Watts (63%)

Memory Bandwidth

In theory, the GeForce 8800 Ultra is 80% quicker than the GeForce 8800 GT 512MB overall, due to its greater data rate. (explain)

GeForce 8800 Ultra 103680 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 46080 (80%)

Texel Rate

The GeForce 8800 Ultra is a little bit (approximately 17%) better at AF than the GeForce 8800 GT 512MB. (explain)

GeForce 8800 Ultra 39168 Mtexels/sec
GeForce 8800 GT 512MB 33600 Mtexels/sec
Difference: 5568 (17%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce 8800 Ultra is a better choice, and very much so. (explain)

GeForce 8800 Ultra 14688 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 5088 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce 8800 Ultra

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GT 512MB GeForce 8800 Ultra
Manufacturer nVidia nVidia
Year Oct 2007 May 2007
Code Name G92 G80
Memory 512 MB 768 MB
Core Speed 600 MHz 612 MHz
Memory Speed 1800 MHz 2160 MHz
Power (Max TDP) 105 watts 171 watts
Bandwidth 57600 MB/sec 103680 MB/sec
Texel Rate 33600 Mtexels/sec 39168 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 14688 Mpixels/sec
Unified Shaders 112 128
Texture Mapping Units 56 64
Render Output Units 16 24
Bus Type GDDR3 GDDR3
Bus Width 256-bit 384-bit
Fab Process 65 nm 90 nm
Transistors 754 million 681 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce 8800 Ultra

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield