Compare any two graphics cards:
GeForce RTX 2080 SUPER vs Radeon R9 M385X
IntroThe GeForce RTX 2080 SUPER has a core clock speed of 1650 MHz and a GDDR6 memory speed of 1937 MHz. It also uses a 256-bit bus, and uses a 12 nm design. It features 3072 SPUs, 192 TAUs, and 64 ROPs.Compare those specifications to the Radeon R9 M385X, which comes with a core clock speed of 1100 MHz and a GDDR5 memory frequency of 1500 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is made up of 896 SPUs, 56 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the GeForce RTX 2080 SUPER should theoretically be much better than the Radeon R9 M385X in general. (explain)
Texel RateThe GeForce RTX 2080 SUPER will be a lot (more or less 414%) faster with regards to anisotropic filtering than the Radeon R9 M385X. (explain)
Pixel RateThe GeForce RTX 2080 SUPER should be a lot (approximately 500%) more effective at AA than the Radeon R9 M385X, and also should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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