Compare any two graphics cards:
GeForce GTX 660 Ti vs Radeon RX 5500 XT
IntroThe GeForce GTX 660 Ti makes use of a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 memory is set to run at a frequency of 1500 MHz on this specific model. It features 1344 SPUs as well as 112 Texture Address Units and 24 ROPs.Compare those specifications to the Radeon RX 5500 XT, which uses a 7 nm design. AMD has set the core frequency at 1717 MHz. The GDDR6 RAM is set to run at a speed of 1750 MHz on this model. It features 1408 SPUs as well as 88 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 5500 XT, in theory, should be quite a bit faster than the GeForce GTX 660 Ti overall. (explain)
Texel RateThe Radeon RX 5500 XT should be much (approximately 47%) faster with regards to AF than the GeForce GTX 660 Ti. (explain)
Pixel RateThe Radeon RX 5500 XT should be a lot (approximately 150%) faster with regards to full screen anti-aliasing than the GeForce GTX 660 Ti, and also will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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