Compare any two graphics cards:
Nvidia Titan X vs Radeon RX 5500 XT
IntroThe Nvidia Titan X has clock speeds of 1417 MHz on the GPU, and 1251 MHz on the 12288 MB of GDDR5X RAM. It features 3584 SPUs as well as 224 TAUs and 96 ROPs.Compare all that to the Radeon RX 5500 XT, which comes with a clock speed of 1717 MHz and a GDDR6 memory speed of 1750 MHz. It also makes use of a 128-bit memory bus, and uses a 7 nm design. It is made up of 1408 SPUs, 88 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Nvidia Titan X should theoretically be a lot superior to the Radeon RX 5500 XT in general. (explain)
Texel RateThe Nvidia Titan X will be much (more or less 110%) faster with regards to anisotropic filtering than the Radeon RX 5500 XT. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Nvidia Titan X is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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