Compare any two graphics cards:
Geforce GTX 1080 Ti vs Radeon RX 5500 XT
IntroThe Geforce GTX 1080 Ti features a GPU core speed of 1480 MHz, and the 11264 MB of GDDR5X RAM runs at 1376 MHz through a 352-bit bus. It also features 3584 SPUs, 224 TAUs, and 88 ROPs.Compare that to the Radeon RX 5500 XT, which comes with GPU core speed of 1717 MHz, and 8192 MB of GDDR6 memory running at 1750 MHz through a 128-bit bus. It also features 1408 SPUs, 88 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Geforce GTX 1080 Ti is 116% faster than the Radeon RX 5500 XT overall, because of its higher bandwidth. (explain)
Texel RateThe Geforce GTX 1080 Ti is quite a bit (more or less 119%) more effective at AF than the Radeon RX 5500 XT. (explain)
Pixel RateThe Geforce GTX 1080 Ti will be quite a bit (more or less 137%) more effective at AA than the Radeon RX 5500 XT, and also should be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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