Compare any two graphics cards:
GeForce GTX 460 vs Radeon RX 5500
IntroThe GeForce GTX 460 makes use of a 40 nm design. nVidia has clocked the core frequency at 675 MHz. The GDDR5 memory is set to run at a speed of 900 MHz on this card. It features 336 SPUs as well as 56 TAUs and 24 Rasterization Operator Units.Compare all that to the Radeon RX 5500, which makes use of a 7 nm design. AMD has clocked the core frequency at 1670 MHz. The GDDR6 RAM runs at a speed of 1750 MHz on this particular model. It features 1408 SPUs along with 88 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthPerformance-wise, the Radeon RX 5500 should theoretically be a lot better than the GeForce GTX 460 in general. (explain)
Texel RateThe Radeon RX 5500 is much (more or less 289%) better at texture filtering than the GeForce GTX 460. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 5500 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!