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Radeon HD 4670 1GB vs Radeon HD 5450


The Radeon HD 4670 1GB comes with core speeds of 750 MHz on the GPU, and 1100 MHz on the 1024 MB of GDDR4/GDDR3/DDR3/DDR2 RAM. It features 320(64x5) SPUs as well as 32 Texture Address Units and 8 ROPs.

Compare that to the Radeon HD 5450, which features core clock speeds of 650 MHz on the GPU, and 800 MHz on the 512 MB of DDR3 memory. It features 80(16x5) SPUs as well as 8 Texture Address Units and 4 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5450 19 Watts
Radeon HD 4670 1GB 70 Watts
Difference: 51 Watts (268%)

Memory Bandwidth

Theoretically, the Radeon HD 4670 1GB should perform much faster than the Radeon HD 5450 overall. (explain)

Radeon HD 4670 1GB 35200 MB/sec
Radeon HD 5450 12800 MB/sec
Difference: 22400 (175%)

Texel Rate

The Radeon HD 4670 1GB should be a lot (more or less 362%) better at texture filtering than the Radeon HD 5450. (explain)

Radeon HD 4670 1GB 24000 Mtexels/sec
Radeon HD 5450 5200 Mtexels/sec
Difference: 18800 (362%)

Pixel Rate

The Radeon HD 4670 1GB should be much (approximately 131%) more effective at FSAA than the Radeon HD 5450, and also will be capable of handling higher resolutions more effectively. (explain)

Radeon HD 4670 1GB 6000 Mpixels/sec
Radeon HD 5450 2600 Mpixels/sec
Difference: 3400 (131%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 4670 1GB

Radeon HD 5450

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.


Display Specifications

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Model Radeon HD 4670 1GB Radeon HD 5450
Manufacturer AMD AMD
Year Sep 10, 2008 February 4, 2010
Code Name RV730 XT Cedar PRO
Memory 1024 MB 512 MB
Core Speed 750 MHz 650 MHz
Memory Speed 2200 MHz 1600 MHz
Power (Max TDP) 70 watts 19 watts
Bandwidth 35200 MB/sec 12800 MB/sec
Texel Rate 24000 Mtexels/sec 5200 Mtexels/sec
Pixel Rate 6000 Mpixels/sec 2600 Mpixels/sec
Unified Shaders 320(64x5) 80(16x5)
Texture Mapping Units 32 8
Render Output Units 8 4
Bus Width 128-bit 64-bit
Fab Process 55 nm 40 nm
Transistors 514 million 292 million
Bus PCIe 2.0 x16, AGP 8x PCIe 2.1 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.


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