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Radeon HD 4670 1GB vs Radeon HD 5450

Intro

The Radeon HD 4670 1GB has clock speeds of 750 MHz on the GPU, and 1100 MHz on the 1024 MB of GDDR4/GDDR3/DDR3/DDR2 memory. It features 320(64x5) SPUs along with 32 TAUs and 8 Rasterization Operator Units.

Compare that to the Radeon HD 5450, which has a core clock frequency of 650 MHz and a DDR3 memory speed of 800 MHz. It also features a 64-bit memory bus, and makes use of a 40 nm design. It is comprised of 80(16x5) SPUs, 8 TAUs, and 4 Raster Operation Units.

Display Graphs

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(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5450 19 Watts
Radeon HD 4670 1GB 70 Watts
Difference: 51 Watts (268%)

Memory Bandwidth

Theoretically, the Radeon HD 4670 1GB should be quite a bit faster than the Radeon HD 5450 overall. (explain)

Radeon HD 4670 1GB 35200 MB/sec
Radeon HD 5450 12800 MB/sec
Difference: 22400 (175%)

Texel Rate

The Radeon HD 4670 1GB will be much (approximately 362%) more effective at AF than the Radeon HD 5450. (explain)

Radeon HD 4670 1GB 24000 Mtexels/sec
Radeon HD 5450 5200 Mtexels/sec
Difference: 18800 (362%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 4670 1GB is superior to the Radeon HD 5450, and very much so. (explain)

Radeon HD 4670 1GB 6000 Mpixels/sec
Radeon HD 5450 2600 Mpixels/sec
Difference: 3400 (131%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 4670 1GB

Amazon.com

Radeon HD 5450

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4670 1GB Radeon HD 5450
Manufacturer AMD AMD
Year Sep 10, 2008 February 4, 2010
Code Name RV730 XT Cedar PRO
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16, AGP 8x PCIe 2.1 x16
Memory 1024 MB 512 MB
Core Speed 750 MHz 650 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1100 MHz (2200 MHz effective) 800 MHz (1600 MHz effective)
Unified Shaders 320(64x5) 80(16x5)
Texture Mapping Units 32 8
Render Output Units 8 4
Bus Type GDDR4/GDDR3/DDR3/DDR2 DDR3
Bus Width 128-bit 64-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 70 watts 19 watts
Shader Model 4.1 5.0
Bandwidth 35200 MB/sec 12800 MB/sec
Texel Rate 24000 Mtexels/sec 5200 Mtexels/sec
Pixel Rate 6000 Mpixels/sec 2600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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