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Radeon HD 4670 1GB vs Radeon HD 5450

Intro

The Radeon HD 4670 1GB has core speeds of 750 MHz on the GPU, and 1100 MHz on the 1024 MB of GDDR4/GDDR3/DDR3/DDR2 RAM. It features 320(64x5) SPUs along with 32 Texture Address Units and 8 ROPs.

Compare those specifications to the Radeon HD 5450, which features a GPU core clock speed of 650 MHz, and 512 MB of DDR3 memory running at 800 MHz through a 64-bit bus. It also is comprised of 80(16x5) Stream Processors, 8 Texture Address Units, and 4 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5450 19 Watts
Radeon HD 4670 1GB 70 Watts
Difference: 51 Watts (268%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4670 1GB should be 175% faster than the Radeon HD 5450 overall, due to its higher bandwidth. (explain)

Radeon HD 4670 1GB 35200 MB/sec
Radeon HD 5450 12800 MB/sec
Difference: 22400 (175%)

Texel Rate

The Radeon HD 4670 1GB is quite a bit (more or less 362%) better at AF than the Radeon HD 5450. (explain)

Radeon HD 4670 1GB 24000 Mtexels/sec
Radeon HD 5450 5200 Mtexels/sec
Difference: 18800 (362%)

Pixel Rate

The Radeon HD 4670 1GB is a lot (more or less 131%) more effective at full screen anti-aliasing than the Radeon HD 5450, and capable of handling higher resolutions without slowing down too much. (explain)

Radeon HD 4670 1GB 6000 Mpixels/sec
Radeon HD 5450 2600 Mpixels/sec
Difference: 3400 (131%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 4670 1GB

Amazon.com

Radeon HD 5450

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model Radeon HD 4670 1GB Radeon HD 5450
Manufacturer AMD AMD
Year Sep 10, 2008 February 4, 2010
Code Name RV730 XT Cedar PRO
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16, AGP 8x PCIe 2.1 x16
Memory 1024 MB 512 MB
Core Speed 750 MHz 650 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1100 MHz (2200 MHz effective) 800 MHz (1600 MHz effective)
Unified Shaders 320(64x5) 80(16x5)
Texture Mapping Units 32 8
Render Output Units 8 4
Bus Type GDDR4/GDDR3/DDR3/DDR2 DDR3
Bus Width 128-bit 64-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 70 watts 19 watts
Shader Model 4.1 5.0
Bandwidth 35200 MB/sec 12800 MB/sec
Texel Rate 24000 Mtexels/sec 5200 Mtexels/sec
Pixel Rate 6000 Mpixels/sec 2600 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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