Compare any two graphics cards:
GeForce GTX 870M vs Radeon RX 5500
IntroThe GeForce GTX 870M features a GPU core clock speed of 941 MHz, and the 3072 MB of GDDR5 memory runs at 1000 MHz through a 192-bit bus. It also is comprised of 1344 SPUs, 112 Texture Address Units, and 24 Raster Operation Units.Compare that to the Radeon RX 5500, which features a core clock speed of 1670 MHz and a GDDR6 memory speed of 1750 MHz. It also makes use of a 128-bit bus, and uses a 7 nm design. It is made up of 1408 SPUs, 88 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 5500 will be 139% faster than the GeForce GTX 870M in general, because of its greater data rate. (explain)
Texel RateThe Radeon RX 5500 will be quite a bit (about 39%) more effective at anisotropic filtering than the GeForce GTX 870M. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon RX 5500 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!