Compare any two graphics cards:
Radeon RX 5500 vs Radeon RX Vega 56
IntroThe Radeon RX 5500 has a GPU core clock speed of 1670 MHz, and the 4096 MB of GDDR6 RAM is set to run at 1750 MHz through a 128-bit bus. It also is made up of 1408 Stream Processors, 88 TAUs, and 32 ROPs.Compare that to the Radeon RX Vega 56, which comes with a core clock speed of 1156 MHz and a HBM2 memory frequency of 1600 MHz. It also uses a 2048-bit memory bus, and makes use of a 14 nm design. It is made up of 3584 SPUs, 224 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX Vega 56, in theory, should be quite a bit faster than the Radeon RX 5500 in general. (explain)
Texel RateThe Radeon RX Vega 56 should be quite a bit (about 76%) more effective at anisotropic filtering than the Radeon RX 5500. (explain)
Pixel RateThe Radeon RX Vega 56 is a lot (approximately 38%) faster with regards to AA than the Radeon RX 5500, and also capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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