Compare any two graphics cards:
GeForce GTX 560 Ti vs Radeon RX 5600 XT
IntroThe GeForce GTX 560 Ti features a clock speed of 822 MHz and a GDDR5 memory frequency of 1002 MHz. It also uses a 256-bit bus, and makes use of a 40 nm design. It is made up of 384 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.Compare those specs to the Radeon RX 5600 XT, which uses a 7 nm design. AMD has clocked the core frequency at 1375 MHz. The GDDR6 RAM is set to run at a speed of 1500 MHz on this specific model. It features 2304 SPUs as well as 144 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 5600 XT should be quite a bit faster than the GeForce GTX 560 Ti overall. (explain)
Texel RateThe Radeon RX 5600 XT should be much (approximately 276%) faster with regards to texture filtering than the GeForce GTX 560 Ti. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 5600 XT is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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