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Geforce GTX 690 vs Radeon RX 5600 XT

Intro

The Geforce GTX 690 makes use of a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 memory works at a frequency of 1502 MHz on this particular model. It features 1536 SPUs along with 128 TAUs and 32 ROPs.

Compare those specs to the Radeon RX 5600 XT, which features clock speeds of 1375 MHz on the GPU, and 14000 MHz on the 6144 MB of GDDR6 RAM. It features 2304 SPUs along with 144 Texture Address Units and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 5600 XT 160 Watts
Geforce GTX 690 300 Watts
Difference: 140 Watts (88%)

Memory Bandwidth

Theoretically, the Geforce GTX 690 should perform a bit faster than the Radeon RX 5600 XT overall. (explain)

Geforce GTX 690 384512 MB/sec
Radeon RX 5600 XT 344064 MB/sec
Difference: 40448 (12%)

Texel Rate

The Geforce GTX 690 is a small bit (approximately 18%) faster with regards to AF than the Radeon RX 5600 XT. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon RX 5600 XT 198000 Mtexels/sec
Difference: 36240 (18%)

Pixel Rate

The Radeon RX 5600 XT is much (about 50%) faster with regards to AA than the Geforce GTX 690, and should be capable of handling higher resolutions more effectively. (explain)

Radeon RX 5600 XT 88000 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 29440 (50%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 5600 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon RX 5600 XT
Manufacturer nVidia AMD
Year April 2012 January 2020
Code Name GK104 Navi 10 XLE
Memory 2048 MB (x2) 6144 MB
Core Speed 915 MHz (x2) 1375 MHz
Memory Speed 6008 MHz (x2) 28000 GB/s
Power (Max TDP) 300 watts 160 watts
Bandwidth 384512 MB/sec 344064 MB/sec
Texel Rate 234240 Mtexels/sec 198000 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 88000 Mpixels/sec
Unified Shaders 1536 (x2) 2304
Texture Mapping Units 128 (x2) 144
Render Output Units 32 (x2) 64
Bus Type GDDR5 GDDR6
Bus Width 256-bit (x2) 192-bit
Fab Process 28 nm 7 nm
Transistors 3540 million 10300 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 5600 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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