Compare any two graphics cards:
Radeon R7 260X vs Radeon RX 5600 XT
IntroThe Radeon R7 260X has a core clock frequency of 1100 MHz and a GDDR5 memory speed of 1625 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It features 896 SPUs, 56 Texture Address Units, and 16 ROPs.Compare all of that to the Radeon RX 5600 XT, which comes with a core clock speed of 1375 MHz and a GDDR6 memory frequency of 1500 MHz. It also features a 192-bit memory bus, and makes use of a 7 nm design. It is comprised of 2304 SPUs, 144 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 5600 XT should be 231% faster than the Radeon R7 260X overall, due to its higher data rate. (explain)
Texel RateThe Radeon RX 5600 XT will be much (approximately 221%) more effective at anisotropic filtering than the Radeon R7 260X. (explain)
Pixel RateThe Radeon RX 5600 XT is quite a bit (more or less 400%) better at anti-aliasing than the Radeon R7 260X, and also should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!