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Radeon R7 260X vs Radeon RX 5600 XT
IntroThe Radeon R7 260X has a clock speed of 1100 MHz and a GDDR5 memory speed of 1625 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is comprised of 896 SPUs, 56 TAUs, and 16 Raster Operation Units.Compare all of that to the Radeon RX 5600 XT, which comes with a core clock speed of 1375 MHz and a GDDR6 memory speed of 1500 MHz. It also uses a 192-bit memory bus, and uses a 7 nm design. It is comprised of 2304 SPUs, 144 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 5600 XT should perform much faster than the Radeon R7 260X in general. (explain)
Texel RateThe Radeon RX 5600 XT is much (about 221%) better at anisotropic filtering than the Radeon R7 260X. (explain)
Pixel RateThe Radeon RX 5600 XT will be quite a bit (more or less 400%) better at anti-aliasing than the Radeon R7 260X, and capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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