Compare any two graphics cards:
Radeon R9 290 vs Radeon RX 5600 XT
IntroThe Radeon R9 290 comes with a clock frequency of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 512-bit bus, and makes use of a 28 nm design. It features 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.Compare those specifications to the Radeon RX 5600 XT, which has GPU core speed of 1375 MHz, and 6144 MB of GDDR6 RAM set to run at 1500 MHz through a 192-bit bus. It also is comprised of 2304 Stream Processors, 144 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 5600 XT should perform a small bit faster than the Radeon R9 290 overall. (explain)
Texel RateThe Radeon RX 5600 XT should be a lot (approximately 55%) faster with regards to AF than the Radeon R9 290. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon RX 5600 XT is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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