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GeForce GTX 1080 vs Radeon RX 5600 XT
IntroThe GeForce GTX 1080 makes use of a 16 nm design. nVidia has set the core speed at 1607 MHz. The GDDR5X memory works at a speed of 1251 MHz on this model. It features 2560 SPUs as well as 160 TAUs and 64 Rasterization Operator Units.Compare that to the Radeon RX 5600 XT, which features GPU clock speed of 1375 MHz, and 6144 MB of GDDR6 RAM running at 1500 MHz through a 192-bit bus. It also is made up of 2304 SPUs, 144 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 5600 XT should theoretically be just a bit superior to the GeForce GTX 1080 overall. (explain)
Texel RateThe GeForce GTX 1080 is much (about 30%) more effective at texture filtering than the Radeon RX 5600 XT. (explain)
Pixel RateThe GeForce GTX 1080 will be just a bit (about 17%) faster with regards to full screen anti-aliasing than the Radeon RX 5600 XT, and will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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