Compare any two graphics cards:
Geforce GTX 780 vs Radeon RX 5600
IntroThe Geforce GTX 780 uses a 28 nm design. nVidia has clocked the core speed at 863 MHz. The GDDR5 RAM works at a speed of 1502 MHz on this particular card. It features 2304 SPUs along with 192 Texture Address Units and 48 Rasterization Operator Units.Compare that to the Radeon RX 5600, which makes use of a 7 nm design. AMD has clocked the core frequency at 1375 MHz. The GDDR6 RAM works at a speed of 1500 MHz on this specific model. It features 2048 SPUs along with 128 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 5600 is 2% quicker than the Geforce GTX 780 overall, because of its greater data rate. (explain)
Texel RateThe Radeon RX 5600 will be a small bit (more or less 6%) better at anisotropic filtering than the Geforce GTX 780. (explain)
Pixel RateThe Radeon RX 5600 will be much (approximately 112%) better at full screen anti-aliasing than the Geforce GTX 780, and capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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