Compare any two graphics cards:
Geforce GTX 780 vs Radeon RX 5600
IntroThe Geforce GTX 780 features core clock speeds of 863 MHz on the GPU, and 1502 MHz on the 3072 MB of GDDR5 memory. It features 2304 SPUs along with 192 TAUs and 48 Rasterization Operator Units.
Compare those specs to the Radeon RX 5600, which comes with a core clock speed of 1375 MHz and a GDDR6 memory speed of 12000 MHz. It also features a 192-bit memory bus, and uses a 7 nm design. It features 2048 SPUs, 128 TAUs, and 64 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the Radeon RX 5600 should be a bit faster than the Geforce GTX 780 overall. (explain)
Texel RateThe Radeon RX 5600 will be a small bit (about 6%) better at anisotropic filtering than the Geforce GTX 780. (explain)
Pixel RateThe Radeon RX 5600 will be quite a bit (approximately 112%) better at full screen anti-aliasing than the Geforce GTX 780, and also will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.