Compare any two graphics cards:
Radeon R9 290X vs Radeon RX 5600
IntroThe Radeon R9 290X comes with a GPU core speed of 800 MHz, and the 4096 MB of GDDR5 memory runs at 1250 MHz through a 512-bit bus. It also is comprised of 2816 Stream Processors, 176 Texture Address Units, and 64 Raster Operation Units.Compare all of that to the Radeon RX 5600, which uses a 7 nm design. AMD has clocked the core speed at 1375 MHz. The GDDR6 memory works at a frequency of 1500 MHz on this model. It features 2048 SPUs as well as 128 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R9 290X should theoretically be a bit superior to the Radeon RX 5600 overall. (explain)
Texel RateThe Radeon RX 5600 will be much (approximately 25%) more effective at anisotropic filtering than the Radeon R9 290X. (explain)
Pixel RateThe Radeon RX 5600 is quite a bit (about 72%) better at full screen anti-aliasing than the Radeon R9 290X, and also should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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