Compare any two graphics cards:
Radeon RX 5600 vs Radeon RX 580
IntroThe Radeon RX 5600 features a GPU core clock speed of 1375 MHz, and the 6144 MB of GDDR6 memory is set to run at 1500 MHz through a 192-bit bus. It also features 2048 Stream Processors, 128 TAUs, and 64 Raster Operation Units.Compare those specs to the Radeon RX 580, which uses a 14 nm design. AMD has clocked the core speed at 1257 MHz. The GDDR5 RAM runs at a speed of 2000 MHz on this specific card. It features 2304 SPUs as well as 144 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 5600 should theoretically be just a bit better than the Radeon RX 580 in general. (explain)
Texel RateThe Radeon RX 580 is a bit (approximately 3%) more effective at anisotropic filtering than the Radeon RX 5600. (explain)
Pixel RateThe Radeon RX 5600 is quite a bit (about 119%) more effective at anti-aliasing than the Radeon RX 580, and also will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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