Compare any two graphics cards:
GeForce GTX 950 vs Radeon RX 5700 XT 50th Anniversary Edition
IntroThe GeForce GTX 950 features a clock frequency of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It is comprised of 768 SPUs, 48 TAUs, and 32 ROPs.Compare that to the Radeon RX 5700 XT 50th Anniversary Edition, which comes with core speeds of 1680 MHz on the GPU, and 1750 MHz on the 8096 MB of GDDR6 memory. It features 2560 SPUs along with 160 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 5700 XT 50th Anniversary Edition should perform much faster than the GeForce GTX 950 overall. (explain)
Texel RateThe Radeon RX 5700 XT 50th Anniversary Edition is much (about 447%) better at anisotropic filtering than the GeForce GTX 950. (explain)
Pixel RateThe Radeon RX 5700 XT 50th Anniversary Edition will be quite a bit (approximately 228%) more effective at AA than the GeForce GTX 950, and will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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