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GeForce GTX 950 vs Radeon RX 5700 XT 50th Anniversary Edition

Intro

The GeForce GTX 950 features a clock frequency of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It is comprised of 768 SPUs, 48 TAUs, and 32 ROPs.

Compare that to the Radeon RX 5700 XT 50th Anniversary Edition, which comes with core speeds of 1680 MHz on the GPU, and 1750 MHz on the 8096 MB of GDDR6 memory. It features 2560 SPUs along with 160 Texture Address Units and 64 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon RX 5700 XT 50th Anniversary Edition 235 Watts
Difference: 145 Watts (161%)

Memory Bandwidth

Theoretically, the Radeon RX 5700 XT 50th Anniversary Edition should perform much faster than the GeForce GTX 950 overall. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 458752 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 353024 (334%)

Texel Rate

The Radeon RX 5700 XT 50th Anniversary Edition is much (about 447%) better at anisotropic filtering than the GeForce GTX 950. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 268800 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 219648 (447%)

Pixel Rate

The Radeon RX 5700 XT 50th Anniversary Edition will be quite a bit (approximately 228%) more effective at AA than the GeForce GTX 950, and will be capable of handling higher screen resolutions more effectively. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 107520 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 74752 (228%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon RX 5700 XT 50th Anniversary Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon RX 5700 XT 50th Anniversary Edition
Manufacturer nVidia AMD
Year August 2015 July 2019
Code Name GM206 Navi 10
Memory 2048 MB 8096 MB
Core Speed 1024 MHz 1680 MHz
Memory Speed 6608 MHz 3500 GB/s
Power (Max TDP) 90 watts 235 watts
Bandwidth 105728 MB/sec 458752 MB/sec
Texel Rate 49152 Mtexels/sec 268800 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 107520 Mpixels/sec
Unified Shaders 768 2560
Texture Mapping Units 48 160
Render Output Units 32 64
Bus Type GDDR5 GDDR6
Bus Width 128-bit 256-bit
Fab Process 28 nm 7 nm
Transistors 2940 million 10300 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 950

Amazon.com

Check prices at:

Radeon RX 5700 XT 50th Anniversary Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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