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GeForce GTX 1050 3GB vs Radeon RX 5700 XT 50th Anniversary Edition

Intro

The GeForce GTX 1050 3GB features a core clock frequency of 1392 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 96-bit bus, and makes use of a 14 nm design. It is made up of 768 SPUs, 48 Texture Address Units, and 24 ROPs.

Compare all that to the Radeon RX 5700 XT 50th Anniversary Edition, which makes use of a 7 nm design. AMD has set the core frequency at 1680 MHz. The GDDR6 RAM is set to run at a frequency of 14000 MHz on this particular card. It features 2560 SPUs along with 160 TAUs and 64 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 3GB 75 Watts
Radeon RX 5700 XT 50th Anniversary Edition 235 Watts
Difference: 160 Watts (213%)

Memory Bandwidth

In theory, the Radeon RX 5700 XT 50th Anniversary Edition is 433% faster than the GeForce GTX 1050 3GB overall, due to its greater data rate. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 458752 MB/sec
GeForce GTX 1050 3GB 86016 MB/sec
Difference: 372736 (433%)

Texel Rate

The Radeon RX 5700 XT 50th Anniversary Edition should be quite a bit (about 302%) more effective at AF than the GeForce GTX 1050 3GB. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 268800 Mtexels/sec
GeForce GTX 1050 3GB 66816 Mtexels/sec
Difference: 201984 (302%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon RX 5700 XT 50th Anniversary Edition is superior to the GeForce GTX 1050 3GB, by a large margin. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 107520 Mpixels/sec
GeForce GTX 1050 3GB 33408 Mpixels/sec
Difference: 74112 (222%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Radeon RX 5700 XT 50th Anniversary Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 3GB Radeon RX 5700 XT 50th Anniversary Edition
Manufacturer nVidia AMD
Year May 2018 July 2019
Code Name GP107 Navi 10
Memory 3072 MB 8096 MB
Core Speed 1392 MHz 1680 MHz
Memory Speed 7000 MHz 28000 GB/s
Power (Max TDP) 75 watts 235 watts
Bandwidth 86016 MB/sec 458752 MB/sec
Texel Rate 66816 Mtexels/sec 268800 Mtexels/sec
Pixel Rate 33408 Mpixels/sec 107520 Mpixels/sec
Unified Shaders 768 2560
Texture Mapping Units 48 160
Render Output Units 24 64
Bus Type GDDR5 GDDR6
Bus Width 96-bit 256-bit
Fab Process 14 nm 7 nm
Transistors 3300 million 10300 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.6 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Radeon RX 5700 XT 50th Anniversary Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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