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GeForce GTX 1050 3GB vs Radeon RX 5700 XT 50th Anniversary Edition

Intro

The GeForce GTX 1050 3GB uses a 14 nm design. nVidia has set the core frequency at 1392 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this specific card. It features 768 SPUs along with 48 Texture Address Units and 24 ROPs.

Compare all of that to the Radeon RX 5700 XT 50th Anniversary Edition, which has GPU core speed of 1680 MHz, and 8096 MB of GDDR6 memory running at 1750 MHz through a 256-bit bus. It also is made up of 2560 SPUs, 160 Texture Address Units, and 64 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 3GB 75 Watts
Radeon RX 5700 XT 50th Anniversary Edition 235 Watts
Difference: 160 Watts (213%)

Memory Bandwidth

In theory, the Radeon RX 5700 XT 50th Anniversary Edition is 433% quicker than the GeForce GTX 1050 3GB overall, because of its greater data rate. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 458752 MB/sec
GeForce GTX 1050 3GB 86016 MB/sec
Difference: 372736 (433%)

Texel Rate

The Radeon RX 5700 XT 50th Anniversary Edition will be quite a bit (more or less 302%) more effective at AF than the GeForce GTX 1050 3GB. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 268800 Mtexels/sec
GeForce GTX 1050 3GB 66816 Mtexels/sec
Difference: 201984 (302%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon RX 5700 XT 50th Anniversary Edition is a better choice, by far. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 107520 Mpixels/sec
GeForce GTX 1050 3GB 33408 Mpixels/sec
Difference: 74112 (222%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Radeon RX 5700 XT 50th Anniversary Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 3GB Radeon RX 5700 XT 50th Anniversary Edition
Manufacturer nVidia AMD
Year May 2018 July 2019
Code Name GP107 Navi 10
Memory 3072 MB 8096 MB
Core Speed 1392 MHz 1680 MHz
Memory Speed 7000 MHz 3500 GB/s
Power (Max TDP) 75 watts 235 watts
Bandwidth 86016 MB/sec 458752 MB/sec
Texel Rate 66816 Mtexels/sec 268800 Mtexels/sec
Pixel Rate 33408 Mpixels/sec 107520 Mpixels/sec
Unified Shaders 768 2560
Texture Mapping Units 48 160
Render Output Units 24 64
Bus Type GDDR5 GDDR6
Bus Width 96-bit 256-bit
Fab Process 14 nm 7 nm
Transistors 3300 million 10300 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.6 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Radeon RX 5700 XT 50th Anniversary Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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