Compare any two graphics cards:
GeForce GTX 660 Ti vs Radeon RX 5700 XT
IntroThe GeForce GTX 660 Ti uses a 28 nm design. nVidia has clocked the core frequency at 915 MHz. The GDDR5 memory works at a speed of 1500 MHz on this model. It features 1344 SPUs along with 112 Texture Address Units and 24 Rasterization Operator Units.Compare those specifications to the Radeon RX 5700 XT, which features GPU clock speed of 1605 MHz, and 8096 MB of GDDR6 memory running at 1750 MHz through a 256-bit bus. It also is comprised of 2560 Stream Processors, 160 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 5700 XT should theoretically be a lot superior to the GeForce GTX 660 Ti in general. (explain)
Texel RateThe Radeon RX 5700 XT is a lot (approximately 151%) more effective at AF than the GeForce GTX 660 Ti. (explain)
Pixel RateThe Radeon RX 5700 XT should be quite a bit (approximately 368%) faster with regards to anti-aliasing than the GeForce GTX 660 Ti, and also capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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