Compare any two graphics cards:
Radeon RX 480 4GB vs Radeon RX 5700 XT
IntroThe Radeon RX 480 4GB uses a 14 nm design. AMD has clocked the core frequency at 1120 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this model. It features 2304 SPUs as well as 144 Texture Address Units and 32 ROPs.Compare those specifications to the Radeon RX 5700 XT, which uses a 7 nm design. AMD has clocked the core speed at 1605 MHz. The GDDR6 RAM works at a speed of 1750 MHz on this particular card. It features 2560 SPUs as well as 160 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 5700 XT should perform much faster than the Radeon RX 480 4GB in general. (explain)
Texel RateThe Radeon RX 5700 XT is quite a bit (more or less 59%) faster with regards to anisotropic filtering than the Radeon RX 480 4GB. (explain)
Pixel RateThe Radeon RX 5700 XT should be a lot (more or less 187%) more effective at full screen anti-aliasing than the Radeon RX 480 4GB, and also capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!