Compare any two graphics cards:
Geforce GTX 1080 Ti vs Radeon RX 5700 XT
IntroThe Geforce GTX 1080 Ti has a clock frequency of 1480 MHz and a GDDR5X memory frequency of 1376 MHz. It also uses a 352-bit memory bus, and uses a 16 nm design. It features 3584 SPUs, 224 TAUs, and 88 ROPs.Compare all that to the Radeon RX 5700 XT, which features a clock speed of 1605 MHz and a GDDR6 memory speed of 1750 MHz. It also features a 256-bit bus, and makes use of a 7 nm design. It features 2560 SPUs, 160 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Geforce GTX 1080 Ti should in theory perform a little bit faster than the Radeon RX 5700 XT in general. (explain)
Texel RateThe Geforce GTX 1080 Ti should be quite a bit (approximately 29%) faster with regards to AF than the Radeon RX 5700 XT. (explain)
Pixel RateThe Geforce GTX 1080 Ti should be quite a bit (about 27%) more effective at anti-aliasing than the Radeon RX 5700 XT, and also will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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