Compare any two graphics cards:
GeForce 9600 GSO 768MB vs Radeon RX 5700
IntroThe GeForce 9600 GSO 768MB comes with core speeds of 550 MHz on the GPU, and 800 MHz on the 768 MB of GDDR3 memory. It features 96 SPUs along with 48 Texture Address Units and 12 Rasterization Operator Units.
Compare all of that to the Radeon RX 5700, which comes with core speeds of 1465 MHz on the GPU, and 14000 MHz on the 8096 MB of GDDR6 RAM. It features 2304 SPUs along with 144 Texture Address Units and 64 Rasterization Operator Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Performance-wise, the Radeon RX 5700 should in theory be quite a bit superior to the GeForce 9600 GSO 768MB overall. (explain)
Texel RateThe Radeon RX 5700 will be much (more or less 699%) faster with regards to AF than the GeForce 9600 GSO 768MB. (explain)
Pixel RateThe Radeon RX 5700 will be quite a bit (more or less 1321%) faster with regards to anti-aliasing than the GeForce 9600 GSO 768MB, and also capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.