Compare any two graphics cards:
GeForce 9600 GSO 768MB vs Radeon RX 5700
IntroThe GeForce 9600 GSO 768MB has a GPU core speed of 550 MHz, and the 768 MB of GDDR3 memory is set to run at 800 MHz through a 192-bit bus. It also features 96 SPUs, 48 Texture Address Units, and 12 Raster Operation Units.
Compare those specifications to the Radeon RX 5700, which has a clock frequency of 1465 MHz and a GDDR6 memory frequency of 14000 MHz. It also features a 256-bit memory bus, and makes use of a 7 nm design. It features 2304 SPUs, 144 TAUs, and 64 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
As far as performance goes, the Radeon RX 5700 should theoretically be much better than the GeForce 9600 GSO 768MB overall. (explain)
Texel RateThe Radeon RX 5700 is quite a bit (approximately 699%) faster with regards to AF than the GeForce 9600 GSO 768MB. (explain)
Pixel RateThe Radeon RX 5700 will be a lot (approximately 1321%) faster with regards to FSAA than the GeForce 9600 GSO 768MB, and able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.