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GeForce 8800 GTS (G92) vs GeForce 9800 GT 512MB

Intro

The GeForce 8800 GTS (G92) uses a 65 nm design. nVidia has clocked the core frequency at 650 MHz. The GDDR3 memory works at a speed of 970 MHz on this particular model. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the GeForce 9800 GT 512MB, which has a core clock speed of 600 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 256-bit memory bus, and uses a 65/55 nm design. It is made up of 112 SPUs, 56 TAUs, and 16 ROPs.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce 8800 GTS (G92) 42 FPS
GeForce 9800 GT 512MB 37 FPS
Difference: 5 FPS (14%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 8800 GTS (G92) 36 FPS
GeForce 9800 GT 512MB 31 FPS
Difference: 5 FPS (16%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 8800 GTS (G92) 59 FPS
GeForce 9800 GT 512MB 54 FPS
Difference: 5 FPS (9%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
GeForce 8800 GTS (G92) 45 FPS
GeForce 9800 GT 512MB 42 FPS
Difference: 3 FPS (7%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 8800 GTS (G92) 40 FPS
GeForce 9800 GT 512MB 36 FPS
Difference: 4 FPS (11%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 8800 GTS (G92) 51 FPS
GeForce 9800 GT 512MB 45 FPS
Difference: 6 FPS (13%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 8800 GTS (G92) 17 FPS
GeForce 9800 GT 512MB 15 FPS
Difference: 2 FPS (13%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 8800 GTS (G92) 35 FPS
GeForce 9800 GT 512MB 33 FPS
Difference: 2 FPS (6%)

GeForce 8800 GTS (G92) wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce 8800 GTS (G92) wins overall, by 32 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce 8800 GTS (G92) 325 FPS
GeForce 9800 GT 512MB 293 FPS
Difference: 32 FPS (11%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GT 512MB 105 Watts
GeForce 8800 GTS (G92) 135 Watts
Difference: 30 Watts (29%)

Memory Bandwidth

The GeForce 8800 GTS (G92) should in theory be a small bit faster than the GeForce 9800 GT 512MB overall. (explain)

GeForce 8800 GTS (G92) 62080 MB/sec
GeForce 9800 GT 512MB 57600 MB/sec
Difference: 4480 (8%)

Texel Rate

The GeForce 8800 GTS (G92) will be quite a bit (about 24%) more effective at AF than the GeForce 9800 GT 512MB. (explain)

GeForce 8800 GTS (G92) 41600 Mtexels/sec
GeForce 9800 GT 512MB 33600 Mtexels/sec
Difference: 8000 (24%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce 8800 GTS (G92) is the winner, not by a very large margin though. (explain)

GeForce 8800 GTS (G92) 10400 Mpixels/sec
GeForce 9800 GT 512MB 9600 Mpixels/sec
Difference: 800 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 GTS (G92)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce 9800 GT 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 GTS (G92) GeForce 9800 GT 512MB
Manufacturer nVidia nVidia
Year Dec 2007 July 2008
Code Name G92 G92a/b
Fab Process 65 nm 65/55 nm
Bus PCIe x16 2.0 PCIe x16 2.0
Memory 512 MB 512 MB
Core Speed 650 MHz 600 MHz
Shader Speed 1625 MHz 1500 MHz
Memory Speed 970 MHz 900 MHz
Unified Shaders 128 112
Texture Mapping Units 64 56
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 135 watts 105 watts
Shader Model 4.0 4.0
Bandwidth 62080 MB/sec 57600 MB/sec
Texel Rate 41600 Mtexels/sec 33600 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 9600 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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