Compare any two graphics cards:
Geforce GTX 670 vs Radeon RX 5700
IntroThe Geforce GTX 670 makes use of a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 RAM runs at a speed of 1500 MHz on this model. It features 1344 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.Compare those specs to the Radeon RX 5700, which has GPU core speed of 1465 MHz, and 8096 MB of GDDR6 RAM running at 1750 MHz through a 256-bit bus. It also is made up of 2304 SPUs, 144 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 5700 should theoretically be much better than the Geforce GTX 670 overall. (explain)
Texel RateThe Radeon RX 5700 is a lot (more or less 106%) better at AF than the Geforce GTX 670. (explain)
Pixel RateThe Radeon RX 5700 will be quite a bit (approximately 220%) better at full screen anti-aliasing than the Geforce GTX 670, and should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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