Compare any two graphics cards:
GeForce GTX 1050 vs Radeon RX 5700
IntroThe GeForce GTX 1050 comes with a core clock frequency of 1354 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit bus, and makes use of a 14 nm design. It is made up of 640 SPUs, 40 Texture Address Units, and 32 ROPs.Compare all that to the Radeon RX 5700, which comes with a GPU core clock speed of 1465 MHz, and 8096 MB of GDDR6 memory set to run at 1750 MHz through a 256-bit bus. It also is made up of 2304 Stream Processors, 144 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 5700 should perform quite a bit faster than the GeForce GTX 1050 in general. (explain)
Texel RateThe Radeon RX 5700 is quite a bit (about 290%) better at AF than the GeForce GTX 1050. (explain)
Pixel RateThe Radeon RX 5700 should be a lot (approximately 116%) more effective at AA than the GeForce GTX 1050, and also capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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