Compare any two graphics cards:
GeForce RTX 2070 Super vs Radeon R7 360
IntroThe GeForce RTX 2070 Super makes use of a 12 nm design. nVidia has clocked the core speed at 1605 MHz. The GDDR6 memory is set to run at a speed of 14000 MHz on this specific card. It features 2560 SPUs along with 160 Texture Address Units and 64 Rasterization Operator Units.
Compare all that to the Radeon R7 360, which features a GPU core clock speed of 1050 MHz, and 2048 MB of GDDR5 RAM set to run at 1625 MHz through a 128-bit bus. It also is made up of 768 Stream Processors, 48 TAUs, and 16 Raster Operation Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
As far as performance goes, the GeForce RTX 2070 Super should in theory be a lot better than the Radeon R7 360 overall. (explain)
Texel RateThe GeForce RTX 2070 Super will be much (approximately 410%) faster with regards to anisotropic filtering than the Radeon R7 360. (explain)
Pixel RateThe GeForce RTX 2070 Super is a lot (more or less 511%) faster with regards to FSAA than the Radeon R7 360, and will be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.