Compare any two graphics cards:
GeForce GT 1030 vs GeForce RTX 2070 Super
IntroThe GeForce GT 1030 uses a 16 nm design. nVidia has clocked the core speed at 1265 MHz. The GDDR5 memory works at a speed of 1502 MHz on this card. It features 384 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.Compare those specs to the GeForce RTX 2070 Super, which has a GPU core clock speed of 1605 MHz, and 8192 MB of GDDR6 RAM running at 1750 MHz through a 256-bit bus. It also is comprised of 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2070 Super, in theory, should be much faster than the GeForce GT 1030 in general. (explain)
Texel RateThe GeForce RTX 2070 Super should be quite a bit (more or less 534%) faster with regards to AF than the GeForce GT 1030. (explain)
Pixel RateThe GeForce RTX 2070 Super is a lot (approximately 408%) faster with regards to AA than the GeForce GT 1030, and should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!