Compare any two graphics cards:
GeForce 9600 GSO 768MB vs GeForce RTX 2060 Super
IntroThe GeForce 9600 GSO 768MB has a clock frequency of 550 MHz and a GDDR3 memory speed of 800 MHz. It also features a 192-bit bus, and makes use of a 65 nm design. It is made up of 96 SPUs, 48 Texture Address Units, and 12 Raster Operation Units.Compare those specifications to the GeForce RTX 2060 Super, which has a clock frequency of 1470 MHz and a GDDR6 memory frequency of 1750 MHz. It also makes use of a 256-bit bus, and uses a 12 nm design. It is made up of 2176 SPUs, 136 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 2060 Super will be 1095% quicker than the GeForce 9600 GSO 768MB overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce RTX 2060 Super should be a lot (about 657%) more effective at anisotropic filtering than the GeForce 9600 GSO 768MB. (explain)
Pixel RateThe GeForce RTX 2060 Super should be much (more or less 1325%) faster with regards to AA than the GeForce 9600 GSO 768MB, and capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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