Compare any two graphics cards:
VS

GeForce 8600 GT 512MB DDR2 vs GeForce 9800 GTX+

Intro

The GeForce 8600 GT 512MB DDR2 comes with a GPU clock speed of 540 MHz, and the 512 MB of DDR2 memory runs at 400 MHz through a 128-bit bus. It also is comprised of 32 Stream Processors, 16 TAUs, and 8 Raster Operation Units.

Compare that to the GeForce 9800 GTX+, which has a core clock frequency of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also uses a 256-bit bus, and uses a 55 nm design. It features 128 SPUs, 64 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB DDR2 47 Watts
GeForce 9800 GTX+ 145 Watts
Difference: 98 Watts (209%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GTX+ is 450% quicker than the GeForce 8600 GT 512MB DDR2 overall, because of its greater bandwidth. (explain)

GeForce 9800 GTX+ 70400 MB/sec
GeForce 8600 GT 512MB DDR2 12800 MB/sec
Difference: 57600 (450%)

Texel Rate

The GeForce 9800 GTX+ will be quite a bit (about 447%) more effective at AF than the GeForce 8600 GT 512MB DDR2. (explain)

GeForce 9800 GTX+ 47232 Mtexels/sec
GeForce 8600 GT 512MB DDR2 8640 Mtexels/sec
Difference: 38592 (447%)

Pixel Rate

The GeForce 9800 GTX+ should be a lot (approximately 173%) better at full screen anti-aliasing than the GeForce 8600 GT 512MB DDR2, and should be capable of handling higher resolutions better. (explain)

GeForce 9800 GTX+ 11808 Mpixels/sec
GeForce 8600 GT 512MB DDR2 4320 Mpixels/sec
Difference: 7488 (173%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

GeForce 9800 GTX+

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8600 GT 512MB DDR2 GeForce 9800 GTX+
Manufacturer nVidia nVidia
Year April 2007 July 2008
Code Name G84 G92b
Memory 512 MB 512 MB
Core Speed 540 MHz 738 MHz
Memory Speed 800 MHz 2200 MHz
Power (Max TDP) 47 watts 145 watts
Bandwidth 12800 MB/sec 70400 MB/sec
Texel Rate 8640 Mtexels/sec 47232 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 11808 Mpixels/sec
Unified Shaders 32 128
Texture Mapping Units 16 64
Render Output Units 8 16
Bus Type DDR2 GDDR3
Bus Width 128-bit 256-bit
Fab Process 80 nm 55 nm
Transistors 289 million 754 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

GeForce 9800 GTX+

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield