Compare any two graphics cards:
VS

GeForce 8600 GT 512MB DDR2 vs GeForce 9800 GTX

Intro

The GeForce 8600 GT 512MB DDR2 features core speeds of 540 MHz on the GPU, and 400 MHz on the 512 MB of DDR2 RAM. It features 32 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.

Compare those specifications to the GeForce 9800 GTX, which comes with a core clock frequency of 675 MHz and a GDDR3 memory speed of 1100 MHz. It also uses a 256-bit memory bus, and makes use of a 65 nm design. It is made up of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB DDR2 47 Watts
GeForce 9800 GTX 140 Watts
Difference: 93 Watts (198%)

Memory Bandwidth

Theoretically, the GeForce 9800 GTX should be much faster than the GeForce 8600 GT 512MB DDR2 in general. (explain)

GeForce 9800 GTX 70400 MB/sec
GeForce 8600 GT 512MB DDR2 12800 MB/sec
Difference: 57600 (450%)

Texel Rate

The GeForce 9800 GTX will be quite a bit (about 400%) better at texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)

GeForce 9800 GTX 43200 Mtexels/sec
GeForce 8600 GT 512MB DDR2 8640 Mtexels/sec
Difference: 34560 (400%)

Pixel Rate

The GeForce 9800 GTX is a lot (more or less 150%) faster with regards to full screen anti-aliasing than the GeForce 8600 GT 512MB DDR2, and also will be able to handle higher screen resolutions better. (explain)

GeForce 9800 GTX 10800 Mpixels/sec
GeForce 8600 GT 512MB DDR2 4320 Mpixels/sec
Difference: 6480 (150%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

GeForce 9800 GTX

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8600 GT 512MB DDR2 GeForce 9800 GTX
Manufacturer nVidia nVidia
Year April 2007 April 2008
Code Name G84 G92
Memory 512 MB 512 MB
Core Speed 540 MHz 675 MHz
Memory Speed 800 MHz 2200 MHz
Power (Max TDP) 47 watts 140 watts
Bandwidth 12800 MB/sec 70400 MB/sec
Texel Rate 8640 Mtexels/sec 43200 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 10800 Mpixels/sec
Unified Shaders 32 128
Texture Mapping Units 16 64
Render Output Units 8 16
Bus Type DDR2 GDDR3
Bus Width 128-bit 256-bit
Fab Process 80 nm 65 nm
Transistors 289 million 754 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

GeForce 9800 GTX

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield