Compare any two graphics cards:
GeForce 8800 GT 512MB vs GeForce 9800 GTX+
IntroThe GeForce 8800 GT 512MB has a core clock speed of 600 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 256-bit bus, and makes use of a 65 nm design. It is made up of 112 SPUs, 56 TAUs, and 16 ROPs.Compare those specifications to the GeForce 9800 GTX+, which comes with GPU core speed of 738 MHz, and 512 MB of GDDR3 memory set to run at 1100 MHz through a 256-bit bus. It also features 128 Stream Processors, 64 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 9800 GTX+ should be quite a bit faster than the GeForce 8800 GT 512MB overall. (explain)
Texel RateThe GeForce 9800 GTX+ should be quite a bit (approximately 41%) faster with regards to texture filtering than the GeForce 8800 GT 512MB. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce 9800 GTX+ is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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